The Cruciball Roadmap
Past-Present:
- Development started using in February 2024 using the Godot game engine, but later switched to Unity due to technical restrictions
- Previously held an alpha play-test at a local 3v3 dodgeball tournament.
- Implemented 5 main stages, 3 secret stages, and 1 tutorial stage.
- Implemented over 30 unique enemies.
- Implemented 9 unique bosses to fight.
- Implemented over 40 unique upgrades.
- A rogue-like game loop of traveling through stages, completing levels, collecting upgrades, and defeating powerful bosses.
- Hours and hours and endless fun, exercise, and replayability!
Present Goals:
[ ] = Incomplete, [/] = In Progress, [X] = Complete
Gameplay
[X]
Improve hit detection using automated testing and machine learning with a genetic algorithm.[X]
Add enemy death animations.[ ]
Add boss death animations.[X]
Improve boss entrance/death sequence.[/]
Improve sound effects.[X]
Intro/Ending cutscene.[X]
Rework lore.[X]
Improve menu and UI animations.[X]
Improve launcher settings and console UI for easy accessibility.[/]
Even more play-testing, polish, and refinement...
Other
[/]
Game manual, FAQ, and instructional videos.[/]
Game trailers.[X]
Steam "coming-soon" page.[/]
cruciball.com website.[X]
The Cruciball discord server.[/]
The Cruciball twitch streams.[/]
Continued advertisement and community outreach.
Q3-4 2024 Goals:
- Public release of The Cruciball on steam and cruciball.com.
- Commercial licensing of The Cruciball to arcades, gyms, clubs, etc..
- Sale of official The Cruciball tracking cameras.
- Offering The Cruciball installation services.
Future Goals:
- Additional turn-based combat mode, for players who want a bit less intensity.
- Versus adventure mode. Play simlitaneously against another player and compete to survive the longest.
- Online co-op, adventure together with others from across the globe.
- All of these released at no additional cost!
- Possibly more in the future...